![]() ![]() I modelled the base hard surface using my usual techniques and then switched to using the sculpt tools for the first time. ![]() Then over the Christmas holidays I had a project that was more suited to sculpting. The ability to modify and FIX stuff downloaded from the usual sites should not be underestimated □ By the time I had graduated to designing my own stuff it was just much easier to continue using Blender. Which is what I was originally doing when I first got my 3d printer. While Blender was harder to learn I found it much better for modifying existing stl files. Admittedly that was an older version and I hear they have made improvements since. Fusion I dropped once they altered the terms and Freecad just kept crashing all the time for me. While tinkercad is a great tool, its a bit limiting. I had previously tried Freecad and Fusion too, as well as tinkercad. Until very recently that is all I used it for. However you can do hard surface in Blender, its been mainly what I've done in the past. I agree that starting out with parametric is better/easier for hard surface models, if that's the type of stuff you want to design, its way easier to learn. ![]()
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